![]() ![]() but then only uninterresting maps comes out with more effects in it than simple architecture. Sometimes there are mappers who had started with a fantastic map at the beginning. dont know!!? Does not look good even with all those effects in it. When the maps come out they are often uninterresting because the effects they have in it are nice but the maps does look. So you have only all two or three months a very nice map that is really worth playing.Īn phenomenon I did not noticed this much in times of Quake 3 Arena or Unreal Tournament 2003 as an example.Īnd there is some kind of too much playing with the features at the moment.įlying things and doors that are made and elevators and effects and ojects and so on. depending on the time that their very good looking maps need to be produced. The nearly professional community-mapper make very good maps. The mapping-beginners produce worse maps and end because of missing honor and bad rankings in the list of the ingame-browser and because they feel intimidated by the good mappers and the pressure of the good maps they produce. ![]() There is not really an in between of these two kind of persons. Some community-mapper are acting like professional mapper and some are beginners. But there is not everything perfect in the Prodeus Universe.Ī problem that occours (in my eyes) is the rating system with stars in-game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |